Vic 2 Army Composition
Mar 24, 2013 - I had posted this in Vicky2 official thread here many times, but I thought this matter deserved it's own thread, so that people can share their ideal. Unlike the VIC-1, the VIC-3 MCS cannot parasitically take power from a radio. It needs to be powered from the power port. The MCS has provisions for 2 radios, and then 4 more can be added via a pair of RIT boxes - the system is full at 6 radios. The VIC3 is also known as the ROVIS.
I'michael in the tiny group of gamers who loves Paradox games. I usually enjoy quite a lot of intricacy in video games I play - some of them like are among the most complex games ever created (Magic's, and after that add to it ), and I just love discovering unusual connections between disconnected components of the ruleset.Difficulty in video games can become not just good, but incredible. On the various other hand very frequently it backfires horribly, and one really good illustration of like wrong use of complexity is certainly 's combat system.How will it workHére's a óf just main CK2 combat elements by coanda. lt doesn't actually cover half of it like sieges, well-being, army recruitment and maintenance, attributes you can obtain in battle, opportunity of death during fight and therefore on.Also that restricted component of combat system looks really fascinating at first - various unit types, multiple combat phases, relationships of different strategies, commander impact with independent commanders on éach flank. Well, certain, there's the typical problem that none of them of that is certainly explained anyplace, but that's simply the method Paradox games are usually. That's not the actual issue.The real problem can be that nothing about the combat system translates to significant player actions.Wait, what?Different unit varieties are great against various opponents? Too bad, your demesne army is usually simply a arbitrary blend of all unit varieties.
Your vassals' levies? You have even less handle over these mixes.
Nearly the exact same story. You have got a lot more control over your retinue, but after that retinues are just crowded out without requiring any exclusive strategies and if á mod nerfs thém down to reasonable dimension (like just about all of them do) they'll no longer affect your army composition significantly.Various commanders getting modifiers for unit types? Too bad again, all armies are just a arbitrary blend of everything, só it doésn't matter who you assign to lead whom.Making use of surfaces to provide your combine of army advantage over challenger? (various unit sorts have various bonuses depending on landscape) The bonuses are fairly reduced and armies on both edges will become fairly related mixes therefore it simply transforms into common terrain bonus identical to about their common.And actually if by some switch you possess ideal commander for your mix of soldiers - it still received't issue most of that very much, since he's just 1 of 3 commanders.Generally everything a player can do additional than:.
getting larger army. Audio playing through mic. getting commanders with higher stats. defending on tough landscape. For comparison take a appearance at arumba's - it basically rips out the whole tactics system out óf CK2 and repIaces it with á very simple program structured on simply commander's martial capability.
Will that decrease participant's ability to do interesting things? Unless you're performing with Mongol event troops (85%-cavalry army, and most of that horse archers) or some other event soldiers, you can generally perform all the things you do before and they'll have got pretty significantly the same effect, except today it's all much simpler and better presented. Complexity is not really a value in itselfComplexity in video games is valuable if there are usually methods to communicate with it - if it's i9000 just an reason to roll a thousand dice behind participant's back again and general the results after that its lifetime is totally useless.There are so numerous methods to change CK2 combat program into something that participants can socialize with, and significantly simpler at the same time. Here are simply the 1st few concepts that arrive to mind:.
Team troops in armies by kind, not really by garnishment origin. Then you could piece together them on flanks the method you desire and give suitable commanders to each device kind. (feasible impossible to mod).
At least have mercenaries of simply one or two unit sorts, with big culture particular bonuses (such as retinues) therefore you can make use of them this way. (that should become very easy to mod). Have quite large ground modifiers to different terrain sorts, therefore with also slightly more cavalry-heavy ármy you'd actually need to stay to plains, while your somewhat more infantry-heavy challenger would actually desire to stay to large surfaces. (not really too difficult to mód, but AI wiIl probably have got no hint). Provide different device types quite different makes use of, for illustration cavalry can't siege (like in European union3), only light products can loot. (possibly very tough to mod). Possess primary commander significantly larger influence over the whole battle, rather of simply 1/3 of it.
(I'meters not certain how that works precisely). Have got commanders or ground or something else manageable strongly determine length or significance of fight stages. For instance in woodland you have no skirmish, simply immediate melee, on plains skirmish is definitely twice mainly because long, or something Iike that. And l don't just mean insignificant 10% bonus, but something that would make a huge distinction. (not sure how moddable that would be). Have an choice to simply harass foe then run away. If your army is usually mostly gentle cavalry and equine archers, and their is usually mainly melee infantry that should let you bleed thém a little át little cost then run away without actually dropping the battle (and battle score).
Of course there should end up being a opportunity of this failing miserably if your commander can be poor. (this appears achievable with some large modding within existing tactics program). Just toss the complexity aside like ClearCombat and put it in some other component of the video game where it can become interacted with.
TruIy a retarded write-up, by someone who didn't know the technicians and yet deeply feels the urge to vomit his misconceptions about it.Troop administration in CK2 is definitely about doctrines. Of program the options of troop forms issues.Unless you need to másh up everything tó form a arbitrary and average power, you have got to make a choice, and ponder whó you can battle and who you can't with such a environment.That's i9000 in fact how it works in real existence, and it has been also truer back then.It's a stone/paper/scissor mechanic.You're not interested with this program and its complexity, great, that's your option. You want a no-brainer system, be my guest and move for it.But don'testosterone levels imagine to speak down something you wear't actually seems to recognize, while individuals who perform and desire for richness and complexity are experiencing it.
Anonymoussaid.To become fair, many of the things here are quite genuine. The surfaces one certainly isn't; I've earned several wars outnumbered with the smart make use of of terrain and rivers and dropped multiple ones if I disregard them. Based to the game, the charges of a water traversing (IIRC) is certainly 20%, not only a few percents! This write-up didn'testosterone levels really check its sources very well. Same goes with the features of commanders, they are usually very helpful. I've seen a single commander with great military strat attributes earn 3 flanks single-handedly, (only) dropping about half of the soldiers. Print multiple pictures on one page windows 10.
Said.Anonymous: I'll quote you the content:'Basically everything a player can perform other than:. getting larger army. getting commanders with increased stats. protecting on difficult terrainis almost completely worthless because hundreds of beneficial and damaging bonus deals that various components of participant's and opposition's armies obtain for these elegant things end averaged up to approximately zero.' I'm conscious that these things have some small combat value, unlike vast majority of modifiers.But back again to design and style - how much is usually river crossing fees? You're also saying 20% but that't incorrect. It't in fact 12 various figures for each kind of water.
For small river they vary from -5% to -15% on various component of the ármy, and thát's quite unimportant. For major water it's -10% to -30%. For strait or amphibious getting it's -10% to -20%.Tell me, why the hell didn't they place a individual number on stream crossing penalty? Why are usually they split offence/protection penalties to every troops type? How can anybody cause about it meaningfully? Said.Taking the Fight of Hastings for evaluation, specific commanders (Norman, Bréton, Flemish) each brought their own 'mixed hands': archers, infantry ánd cavalry, so thé center and the two flanks ('fights') were differentiated mainly based to source, but at the beginning the rates in level were arranged regarding to function (rows of archers, infantry, after that cavalry) and used accordingly.'
I've noticed a individual commander with good armed service strat qualities win 3 flanks single-handedly, (only) losing about fifty percent of the military.' Harold Godwinson lost (found killed) just fifty percent of his military, but appear how he finished up: chopped to items. Eriksaid.Total War = (pretty wonderful) true time fight simulation with products on the battlefieldck2 = Dynasty and feudalism simuIation with VassaIs u appoint who wage war for youif u like complete war even more: enjoy it and dont be sad that additional video games arent exactly like thistype of models matter very much in ck2! Impact is most effective noticable when u perform tribesman and u want to protect the rhine ágainst the fránks with just light inf and archers. Dell all in one desktop touch screen. Or attempt your castle mashing large infantry vs horse archers óf the mongols whó can reset théir harass phase ád infinitum. Whéres my melee phasé)Yea u dónt would like to impact the army cómposition of your vassaIs much (purchasing buildings for them, thó u cán) but u develop the army from your demesne from the nothing with different buildings which create different types.actually with exact same technology lvls i beat armies double the dimension of mine without (those massive) surfaces modifiers cuz my war genius common held this one outnumbéred flank until théir comfort broke credited to innovative methods he decided to go with. I keep in mind this outstanding victory fairly good cuz it has been the 1st time i actually really was concerned about the composition, got me 10 moments just shifting sub-troops fróm one flank tó another.
Kinda looks like u didnt play heavy into ck2. Eriksaid.no meaningful activity? You imply apart from influencing state battle attributes, technologies, laws and relationship to your vassals (which is certainly a excellent aspect in the likelihood to raise soldiers) appointing generals, impacting on troop composition, fIank composition, chosing properly your enemy and the stakes and award of the battle with your casus belli, phoning allies to war, mending offer limits, surfaces, period of attack. Even climate performs a large function.
Vic 2 Army Composition 2017
'larger army wins' can be simply not true, apart from the truth that ck2 is certainly more about a ruIership simulation than á battle simulation.When i played the game the first period i decided to play a small single-county count and we performed 3 full decades of my empire without ever raising my place, just role-playing and understanding the game. Anonymoussaid.nothing at all is perfect. But CK2 will get damn shut to it, for me.
Victoria 2 Mods
Good sufficiently, some things might possess been carried out in a different way, but i think you are usually lacking the stage in right here - this will be NOT total war. There will be much even more to it than simply combatand besides - what's i9000 so incorrect with combat program? It looks nice to me, and honestly, to make use of your personal example - 1 fixed modifier for water crossing, regardless if it'h a substantial river or something resembling flow - are you critical?and why would you including to have exact same offence/protection charges for various troop sorts? I indicate, they are different, do you understand that?
Contents Technology How it Varies From VanillaTechnologies in PDM are usually a lot more well balanced than in vanilla. The different effects are usually propagated between various tech trees to enable multiple viable pathways of study.